TorilMUD

The DemiPlane of Artimus Nevarlith

Legend:

  1. "Beginning of an Ethereal Border"; The first room in the zone, one down leads to the ethereal plane.
  2. This room has hidden in it "an orb of colored sands", the orb is a teleporting leading to room C and is activated using the verb touch.
  3. This room is the target of the teleporter in room B.
  4. Deepspawn.
  5. This room is the start of an underwater section, it has an up exit leading to room Z.
  6. Flazlick.
  7. Two gargoyles. "Say Nevarlith" in this room unlocks the double doors that lead to room S. The room west north west of this room contains "a metalliferous rock" hidden in it.
  8. Underwater room, this room has an exit up leading to room V.
  9. Underwater room, this room has an exit up leading to room W.
  10. Underwater room, this room has an exit up leading to room X.
  11. Underwater room, this room has an exit up leading to room R.
  12. Underwater room, this room has an exit up leading to room T. This room contains "the base of a waterlogged tree", which has "a tiny silverish leaf" hidden in it.
  13. Measwell.
  14. Underwater room, this room has an exit up leading to room U.
  15. Old goat.
  16. This room contains "An obsidian runed pillar", the pillar is a teleporting leading to room B and is activated using the verb touch.
  17. This room is the start of an underwater section, it has an up exit leading to room Y.
  18. This is a water room and has an exit down leading to room K.
  19. This room on level 1 leads down to room S on level 0, and on level 0 leads upto room S on level 1. Room S on level 0 contains symbols as described for room s.
  20. This is a water room and has an exit down leading to room L. This room contains "the top of a gnarled tree", part of the tree in room L.
  21. This is a water room and has an exit down leading to room N.
  22. This is a water room and has an exit down leading to room H.
  23. This is a water room and has an exit down leading to room I.
  24. This is a water room and has an exit down leading to room J.
  25. This is a water room and has an exit down leading to room Q.
  26. This room has an exit down leading to room E.
  1. Yurithl the alchemist. The room one west has "a glowing ember" hidden in it.
  2. This room is the destination for the blue prism teleporter in room o.
  3. This room contains a wooden chest, the chest is unlocked by "a stone key" held by the golem south west north of room p in the maze(level 0). The chest contains two grey flecked potions, and a plain stone wand.
  4. Diabolist.
  5. Seneschal Rarvill, animated armor, animated greatsword, and animated shield.
  6. This room contains "a fake book" hidden in it, and 2 glass golems. The fake book is a switch that allows the hidden entrance to room o to be found, the verb is push.
  7. Maze stone golem.
  8. This room is the destination for the green prism teleporter in room o.
  9. Greefol.
  10. Drathis.
  11. Krialda, wraith of a malevolent tree, and wraith of a magician. An icicle can be found hidden in this room. Six failed petitioners wanders this and the adjacent room.
  12. Two glass golems.
  13. Pacynan.
  14. Artimus Nevarlith wanders here, followed by a slave of elemental air, a slave of elemental earth, a slave of elemental fire, and a slave of elemental water.
  15. This room contains a blue, white, yellow, green, and red prism. All are invisible and teleporters using the verb touch. The blue prism leads to room b, white to room w, yellow to room y, green to room h, and red to room r.
  16. A red runed pillar occupies these room, the pillars are teleporters using the verb touch. The pillar on level 0 leads to room p in the spire. The pillar in the spire leads to room S on level 0.
  17. Five down from this room leads to room p, 5 up from this room leads to room z. A hidden exit is here leading to room k. All rooms from one above v to one above p have no ground.<\li>
  18. This room is the destination for the red prism teleporter in room o.<\li>
  19. These rooms contain one invisible symbol for each exit direction, one of the symbols is magic. The magic symbol belongs to the exit direction which leads to room p.
  20. This room is the top of the spire, one down from this room leads to room u.
  21. Soul guardian, Sorcerer, chaotic Nalfeshnee, spellweaver, portalmaester, and grand conjurer. One room up leads to room t, two down leads to room v. All rooms below this one till room p have no ground.
  22. Two up from this room leads to room u, two down from this leads to room x. All rooms from one above v to one above p have no ground.
  23. Shadow drake, a large adamantium chest, and a tear in the pocket. The chest loads a charred and bloodstained buckler, a belt of super density, a dangling cytrine stone earring or a gold charm bracelet, a pair of studded hydra hide leggings, a wide brimmed chain banded hat, or occasionally a porcelain doll faced mask, a ring of raw energy, eight enchanted dark-flaming arrows. The chest is locked and the key on Artimus Nevarlith. A tear in the pocket is a teleporter to room f and uses keyword enter.
  24. Two up from this room leads to room v, two down from this room leads to room z. All rooms from one above v to one above p have no ground.
  25. This room is the destination for the yellow prism teleporter in room o.
  26. Two up from this room leads to room x, five down from this room leads to room q. All rooms from one above v to one above p have no ground.

Wandering Mobs:

Mobs:

NameLevelClassAggrTracksNotesEquipment
ancient beholder56mageyesyes-the eye of the beholder
animated armor55warrgoodyes1none
animated greatsword55warrgoodyes1none
animated shield55warrgoodyes1none
Artimus Nevarlith56magenono2a thin girdle with a turquoise clasp
an ivory staff with emblazoned red runes
the head of Artimus Nevarlith
an admantium key
black pudding42noneyesno-a membraneous sack of acid
chaotic Nalfeshnee56roguenoyes-a dark steel kris
deepspawn48warryesno3none
diabolist55magenono-a black marble runestone of protection
Drathis47magenono-a pair of copper rimmed glasses
a miniature platinum book
electric eel40noneyesno-an eel skin
failed petitioner46mageyesyes-none
Flazlick40magenoyes4none
gargoyle~20warrnono-none
glass golem52warrnono5none
grand conjurer55magenoyes-a colorful spinning top
a tiny tarnished copper pentagram
Greefol51magenono-none
knight protector56warrevil
race
yes6a silver band of the warder
a fine longsword
a black opal stud earring or
a silver inlaid jade medallion
Krialda54magegoodyes-an orb of a mantis preserved in amber
a tiny flea in amber
Krrritzz'Crit55cleric
warr
noyes7a bracelet of small bones and gemstones
malevolent tree50warryesno8a long straight hardwood branch
maze stone golem50warryesyes9a stone key
Measwellmidmageno?4none
Melliara56cleric
warr
evil
race
yes4a ruby mounted silver diadem
a soft leather draw-string purse
[5] an uncut steel blue diamond
mutant beast, feathered48noneyesyes-feathers of a mutant beast
mutant beast, finned48noneyesyes-fins of a mutant beast
mutant beast, furred48noneyesyes-fur of a mutant beast
mutant beast, scaled48noneyesyes-scales of a mutant beast
old goat~10nonenono-none
Pacynan44magenono4a pair of black tights
portalmaester54magenoyes10a long pointed wand
Seneschal Rarvill55magenoyes4a golden cylinder key
shadow drake55warryesno-none
slave of elemental air55warrnoyes11none
slave of elemental earth55warrnoyes11none
slave of elemental fire55warrnoyes11none
slave of elemental water55warrnoyes11none
Soul guardian54clericnoyes10a pair of alligator skin sleeves
Sorcerer54magenoyes10none
spellweaver54magenoyes10a black and white scroll
swirling chaos56noneyesyes-none
thri-kreen warrior50warrnoyes7a gythka
Trix'K'Crit56warr
mage
noyes4a bracelet of woven tumbleweed
a leather pouch
[6] a chatkcha
wraith of a magician48mageyes?12none
wraith of a malevolent tree48mageyes?12none
Yurithl the alchemist48magenono4none

Notes:

  1. Follows Seneschal Rarvill, only aggressive toward good alignment when not following.
  2. Procs meteor swarm when bashed, casts prismatic spray if anyone starts casting in his presence. Quest mob.
  3. Pop hidden.
  4. Quest mob.
  5. Pop hidden, they assist.
  6. Follows Melliara. Two load, one loads with earring and the other with medallion.
  7. Follows Trix'K'Crit. One Krrritzz'Crit loads and three warriors.
  8. Pop hidden, only one loads with branch.
  9. Only one loads key; the one south, west, north of room p in the maze.
  10. Follows grand conjurer.
  11. Follows Artimus Nevarlith.
  12. Follows Krialda.

Known Quests:

Artimus Nevarlithexpectsan orb of a mantis preserved in amber
a ruby mounted silver diadem
the eye of the beholder
givesa scroll of transmogrification
Flazlickexpectsa glowing ember
a long straight hardwood branch
givesa staff of protection
Measwellexpectsfur of a mutant beast
scales of a mutant beast
fins of a mutant beast
feathers of a mutant beast
givesa shiny white skull cap
Melliaraexpectsthe head of Artimus Nevarlith
givesblessed wings of a fallen angel
Pacynanexpectsa tiny silverish leaf
a gold charm bracelet
givesa gold charm bracelet
expectsa miniature platinum book
a gold charm bracelet
givesa gold charm bracelet
expectsa tiny flea in amber
a gold charm bracelet
givesa gold charm bracelet
expectsa tiny tarnished copper pentagram
a gold charm bracelet
givesa gold charm bracelet
Seneschal Rarvillexpectsthe eye of the beholder
fur of a mutant beast
[5] an eel skin
givesfur lined eel skin boots
Trix'K'Critexpectsa glass flask of molten Yurithium
a scroll of transmogrification
givesthe coronet of the githzerai rebels
the dread gythka of the thri-kreen
Yurithl the alchemistexpectsa metalliferous rock
a membraneous sack of acid
givesa glass flask of molten Yurithium